Heres what the game looked like in the original XNA version: We wont go through adding all of these features, but well get close! Adding the Assets
From a Windows Explorer view of the folder, select and drag all four folders from the /Assets/Media/Textures folder and in Visual Studio, place them under the images folder. (This will copy and add them to the project.)
Create a new folder called "sounds" in the root of the project.
Copy the files from /Assets/Media/Sounds to the new "sounds" folder.
Your project should look like this: Now that we have some assets, lets put them to use. The Splash Screen & Logos
Notice that when you run the game, you first see an "X" in a square? Thats the splash screen, by default showing the /images/splashscreen.png image, but we can do better. To adjust the splash screen, double-click the package.appxmanifest: The file /images/Backgrounds/gameplay_screen.png is what we want to use, but the image must be 620x300 pixels. So, open the image in your favorite editor, resize and save as "title_screen_620x300.png". Add that new file into the project. Now we can set the "Splash screen" field to images\Backgrounds\title_screen_620x300.png. While were here, pick whatever background color youd like to complement the image (e.g. "darkGray"). Now when run, the game greets us with a new splash screen: We can also adjust the apps tile, which by default looks like this: Also in the app manifest, we see a number of places for logos. We can add 150x150, 310x150, and 30x30 logos for use in various places. Now we have square and wide format custom tiles: Looks good! Now if only we had a game to play ...