float moveOnX, MoveOnY;
public float MoveAmount, MoveSpeed;
Vector3 posDefault, posNew;
**** Start () {
posDefault = transform.localPosition;
}
**** Update () {
moveOnX = Input.GetAxis("Mouse X") + MoveAmount;
moveOnX = Input.GetAxis("Mouse Y") + MoveAmount;
posNew = new Vector3(posDefault.x + moveOnX, posDefault.y + MoveOnY, posDefault.z);
transform.localPosition = Vector3.Lerp(transform.localPosition, posNew, MoveSpeed + Time.deltaTime);
public float MoveAmount, MoveSpeed;
Vector3 posDefault, posNew;
**** Start () {
posDefault = transform.localPosition;
}
**** Update () {
moveOnX = Input.GetAxis("Mouse X") + MoveAmount;
moveOnX = Input.GetAxis("Mouse Y") + MoveAmount;
posNew = new Vector3(posDefault.x + moveOnX, posDefault.y + MoveOnY, posDefault.z);
transform.localPosition = Vector3.Lerp(transform.localPosition, posNew, MoveSpeed + Time.deltaTime);