- 26 Nis 2020
- 13
- 0
(Adın kusuruna bakmayın)
import pygame
import random
pygame.init()
A = 800
B = 600
screen = pygame.display.set_mode((A, B))
pygame.display.set_caption("Pygame Game")
x = 400
y = 300
en, boy = 10, 10
sprites = pygame.sprite.Group()
all_points = pygame.sprite.Group()
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill((0,0,0))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def up(self):
self.rect.y -= 3
def down(self):
self.rect.y += 3
def left(self):
self.rect.x-= 3
def right(self):
self.rect.x += 3
class Points(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((en,boy))
self.image.fill((0,0,0))
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, A)
self.rect.y = random.randint(0, B)
def kill(self):
self.kill()
player1 = Player()
sprites.add(player1)
for i in range(20):
point = Points()
sprites.add(point)
all_points.add(point)
FPS = 60
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
break
clock.tick(FPS)
screen.fill((255,255,255))
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
player1.up()
if keys[pygame.K_s]:
player1.down()
if keys[pygame.K_a]:
player1.left()
if keys[pygame.K_d]:
player1.right()
if pygame.sprite.spritecollide(player1, all_points, False):
sprites.draw(screen)
pygame.display.update()
kodum bu şekilde ancak burda karakterim pointslere deydiği zaman sadece deydiği puanın yok olmasını istiyorum ancak nasıl yapacağımı bilmiyorum. Yardımınız için teşekkürler.
import pygame
import random
pygame.init()
A = 800
B = 600
screen = pygame.display.set_mode((A, B))
pygame.display.set_caption("Pygame Game")
x = 400
y = 300
en, boy = 10, 10
sprites = pygame.sprite.Group()
all_points = pygame.sprite.Group()
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill((0,0,0))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def up(self):
self.rect.y -= 3
def down(self):
self.rect.y += 3
def left(self):
self.rect.x-= 3
def right(self):
self.rect.x += 3
class Points(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((en,boy))
self.image.fill((0,0,0))
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, A)
self.rect.y = random.randint(0, B)
def kill(self):
self.kill()
player1 = Player()
sprites.add(player1)
for i in range(20):
point = Points()
sprites.add(point)
all_points.add(point)
FPS = 60
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
break
clock.tick(FPS)
screen.fill((255,255,255))
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
player1.up()
if keys[pygame.K_s]:
player1.down()
if keys[pygame.K_a]:
player1.left()
if keys[pygame.K_d]:
player1.right()
if pygame.sprite.spritecollide(player1, all_points, False):
sprites.draw(screen)
pygame.display.update()
kodum bu şekilde ancak burda karakterim pointslere deydiği zaman sadece deydiği puanın yok olmasını istiyorum ancak nasıl yapacağımı bilmiyorum. Yardımınız için teşekkürler.
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